How it works
A coin for a person. A card only they can claim.
Their share of every trade waits in a public contract, on a card tied to their X account.
01
Launching a coin
Anyone can launch. Paste a post by the person the coin is for, add a name, ticker and image. One transaction creates the coin on pump.fun and registers it with Grab and Cash. The coin's creator on pump.fun is our contract, so nobody can redirect its fees later, including the launcher. Launching gives you no free tokens: you buy on pump.fun like anyone else.
02
Their balance
Every person gets one balance in the contract, tied to their X account ID (not their name, which can change). Fees from all coins launched for them drop into it. There is no deadline: it waits until they claim it.
03
The split
Before the person confirms a coin: 60% to them, 15% held for the launcher, 25% to Grab and Cash. After they confirm it: 75% / 5% / 20%. If they say it's not theirs, the launcher's share goes to them. Fees already in are always split at the stage they arrived in.
04
Claiming it
Sign in with X. A wallet is created for you; you can export it to Phantom. The first withdrawal opens after a public safety delay (48 h up to $1,000, 72 h up to $10,000, 7 days above that), so a hacked account can be stopped.
05
Cash out
Cash out to your card (the Visa or Mastercard in your Apple Pay or Google Pay) or your bank, through a licensed partner that verifies identity. Or keep SOL in your wallet. Grab and Cash never holds or sends your dollars.
06
Opting out
Don't want coins in your name? Sign in and choose “No more coins for me”. New launches for you are blocked, and anything already in your balance stays yours.
07
Risks
Meme coins are highly risky and can lose all value. A balance only grows while its coin is traded. pump.fun controls its own fee rules. The contract upgrade key is a multisig with a 7-day public delay until the contract is made immutable after audit.